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Tower Crane Simulator
During my time at Tenstar AB I helped develop several simulators for shipping.
This one though, is made solely by me. Using TenGine and a built in PhysX Wrapper.
Here's a preview of the Tower Crane Simulator.
Editor
A Physics/Trigger/Waypoint Editor created during my Internship at Tenstar AB
It includes all the standard commands as in translate/rotate/scale
Placing Physics objects in realtime to see how they interact with each other, can easily build stacked boxes and such.
Placing triggers for easy use on each level.
And a waypoint placement system for the AI.
Everything easily exportable to the way they're loaded.
Dynamic Cubemap Shader
A Dynamic Cubemap Shader I created during my second year at PlaygroundSquad, Falun.
It's 2 spheres reflecting each other down to pixel level in realtime!