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Tower Crane Simulator

During my time at Tenstar AB I helped develop several simulators for shipping.

This one though, is made solely by me. Using TenGine and a built in PhysX Wrapper.

Here's a preview of the Tower Crane Simulator.

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Editor

A Physics/Trigger/Waypoint Editor created during my Internship at Tenstar AB

It includes all the standard commands as in translate/rotate/scale

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Placing Physics objects in realtime to see how they interact with each other, can easily build stacked boxes and such.

Placing triggers for easy use on each level.

And a waypoint placement system for the AI.

Everything easily exportable to the way they're loaded.

Dynamic Cubemap Shader

A Dynamic Cubemap Shader I created during my second year at PlaygroundSquad, Falun.

It's 2 spheres reflecting each other down to pixel level in realtime!

 

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Copyright © 2011 Erik "MooNiZZ" Sjöman - Erik@intnu.se All Rights Reserved.